Former university employee and 1994 graduate won an Oscar for innovations in facial animation—his hobby-turned-career
Geoff Wedig made Brad Pitt look old and Jeff Bridges look young. And now he has an Academy Award to show for it. The Case Western Reserve alum is the first to admit it’s an unlikely path for a math and English double-major. In fact, it wasn’t until his mid-30s that Wedig—who is 44 now—decided he wanted to work in the film industry.
Starting Over
Wedig's work in Hollywood is a far cry from his job at Case Western Reserve, where he spent 12 years writing computer code to identify genes linked to diseases for the Department of Epidemiology and Biostatics in the School of Medicine. “Around the early 2000s I wanted to do something else,” said Wedig, who lives in Los Angeles with Kathy and their three children. So he returned to his roots. Since Wedig was 10 years old, the Marietta, Ohio, native had experimented with computer graphic imagery (CGI). Using an educational license (thanks to his CWRU job), Wedig bought a $40,000 visual effects program for a just few hundred dollars. On evenings and weekends, he taught himself animation. The result was a trailer for a non-existent movie—Invasion from Beyond the Galaxy!—in the vein of low-budget sci-fi films from the 1950s. “I worked on it every minute I could, and it still took me 18 months to make something 90 seconds long,” he said. “The process helped me try everything, but people thought I was nuts.” With the trailer as his resume, Wedig parlayed the work into a position at Digital Domain—a studio founded by James Cameron—in southern California. Within a year, he was writing code to help animate Pitt’s hair, as the actor played a man aging in reverse. “You want to make sure hair looks random, but random in the right way,” Wedig said.
The Uncanny Valley
Improvements in animation do not automatically make Wedig's job easier—thanks to human psychology. There’s a paradox in facial animation encapsulated by a concept known as the uncanny valley, where the more realistic a human character appears, the more risk there is in alarming an audience. Characters who are obviously on one side of the valley—think Charlie Brown—are fine, but if animated humans look close to real, but not entirely lifelike, there is a sharp dip in appeal.