When video games first hit the market, they were viewed as just that—games. But behind the scenes, video games have always been complex. From original models built on the mainframes that formed the first nodes of the ARPANet to the increasingly realistic computer graphics we see today, gaming systems have always been ahead of the curve.
And they’re becoming more sophisticated as gamers demand immersive experiences. Virtual reality headsets and haptics are starting to become standard accessories in games. The current haptic suits provide sensor-based haptic feedback but are bulky and restrictive, confining gamers’ mobility.
At the Human Fusions institute, we connect directly to a gamers’ nervous system by means of a lightweight biker’s glove, which leaves the fingertips open for natural touch and interaction with the controller while allowing the gamer to remain unencumbered with bulky equipment. Our NeuroReality™ platform is setting the stage for the next generation of video games—one that lets gamers feel and physically interact in AR/VR gaming environments.
Our gaming application can be extended to physical rehabilitation, vocational training and topical training that recreates real-life situations via VR.